// Last edited on 2003-12-13 19:51:38 by stolfi // Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2000-09-21 20:06:05 by ra002388 #declare ctr = < 0,0,0 >; #declare camDir = < -40,0, 90 >; camera { location ctr + 1.00*camDir right -0.90*x up 0.90*y sky y look_at ctr } light_source { 100*< 12, 10, 50 > color rgb 1.8*< 1.00, 1.00, 1.00 > // shadowless } light_source { 100*< -50, 10, 10 > color rgb 0.6*< 1.00, 1.00, 1.00 > // shadowless } sky_sphere { pigment { color rgb <0.02,0.03,0.15> } } #declare verde = texture { pigment { color rgb < 0.0, 1.0, 0.0 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } #declare azul = texture { pigment { color rgb < 0.0, 0.0, 1.0 > } finish { diffuse 0.75 specular 0.05 roughness 0.01 ambient 0.2 } } blob { threshold 10 sphere {<0,0,0>,50,50} //5 pontinhos no nosso país querido #declare raio=8; #declare forca=11; #declare r=(30+18*clock); #declare fi=-0.11; #declare teta=-0.55; cylinder {<0,0,0>,,raio,forca} #declare fi=-0.1; #declare teta=-0.7; cylinder {<0,0,0>,,raio,forca} #declare fi=-0.25; #declare teta=-0.6; cylinder {<0,0,0>,,raio,forca} texture { pigment { image_map { png "../txmaps/earth-land.png" } translate <-0.5,-0.5,0> scale <149,74.5,1> } } rotate 10*y }