#include "stars.inc" camera { location < 0,5,10 > // Posição do observador. //right 1.0*x // Largura RELATIVA da imagem. //up 0.75*y // Altura RELATIVA da imagem. sky y // Qual direção é "para cima"? look_at <0, 1, 0 > // Para ond e a câmera está apontando. } // Nota: os parâmetros "right" e "up" devem ter a mesma proporção // que os parâmetros ${WIDTH} e ${HEIGHT} no Makefile. // ====================================================================== // FONTES DE LUZ /*light_source { 10 * < 0.0, +20.0, +20.0 > // Posição da lâmpada. color rgb 1.2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. //area_light <5, 0, 0>, <0, 0, 5>, 10, 10 //adaptive 1 } */ light_source { 10 * <20.0, +10.0, 20.0 > // Posição da lâmpada. color rgb 4 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. //area_light <5, 0, 0>, <0, 0, 5>, 10, 10 //adaptive 1 } /*light_source { 20 * <0, +10.0, 20.0 > // Posição da lâmpada. color rgb 2 * < 1.00, 1.00, 1.00 > // Intensidade e corda luz. //area_light <5, 0, 0>, <0, 0, 5>, 10, 10 //adaptive 1 } */ // ====================================================================== // DESCRIÇÃO DA CENA /*------------------------CONFIGURACOES GERAIS DO AMBIENETE-------------------------------*/ //background{ color rgb < 0.75, 0.80, 0.85 > } //rgbf (filter) rgbt (transmit) //*--TEXTURA SKY <--tutorial #declare Clouds0 = pigment{ gradient y color_map { [0 color <0,0,1>] [1 color <0.4,0.5,0.7>] } scale 2 translate -1 } #declare Clouds1 = pigment { bozo turbulence 0.2 color_map { [0.0 color rgb <0,0,1> filter 1] [0.5 color rgb <1,1,1>] [1.0 color rgb <0,0,1> filter 1] } } #declare Clouds4 = pigment { granite turbulence 1 color_map { [0.0 color rgb <1,1,1> filter 1] [0.5 color rgb <1,1,1>] [1.0 color rgb <1,1,1> filter 1] } } #declare Starfield1 = //texture { pigment { granite color_map { [ 0.000 0.270 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.270 0.280 color rgb <.5,.5,.4> color rgb <.8,.8,.4> ] [ 0.280 0.470 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.470 0.480 color rgb <.4,.4,.5> color rgb <.4,.4,.8> ] [ 0.480 0.680 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.680 0.690 color rgb <.5,.4,.4> color rgb <.8,.4,.4> ] [ 0.690 0.880 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] [ 0.880 0.890 color rgb <.5,.5,.5> color rgb < 1, 1, 1> ] [ 0.890 1.000 color rgb < 0, 0, 0> color rgb < 0, 0, 0> ] } turbulence 1 sine_wave scale .5 } //finish { diffuse 0 ambient 1 } //} sky_sphere{ pigment {Starfield1} } /*fog { fog_type 2 distance 100 color rgb 0.6 // gray fog_offset 0.1 fog_alt 0.6 turbulence 0.8 } */ #declare ceu = texture{ pigment { Clouds0} pigment {Clouds1 scale 0.5} } /*------------------------------FIM DESCRICAO MEI AMBIENTE--------------------------*/ /*-----------------------------------TEXTURAS------------------------------*/ #declare cor_inseto= texture{ pigment{ gradient x color_map { [0 color <0.2,0.8,0.0>] [1 color <1,0.9,0.1>] } } } #declare cor_juntas= texture{ pigment {color rgb <0.9,0.1,0.1>} } #declare sup_mato = texture{ pigment { gradient x turbulence 1 color_map{ [0.00 color rgb <0.9,0.1,0.0>] [0.25 color rgb <0.9,0.1,0>] [0.50 color rgb <0.9,0.0,0.1>] [0.75 color rgb <0.4,0.4,0.4>] [1.00 color rgb <0.1,0.1,0>] } scale 0.5 } normal { bumps 0.5 scale 0.3} } #declare sup_transp= texture{ finish { ambient 0.1 diffuse 0.1 roughness 0.001 reflection 0.25 specular 1 } pigment {color rgb <0.1,0.1,0.3> filter 1 } } //interior {ior 1.5} #declare sup_metalica = texture { finish{ ambient 0.05 diffuse 0.05 reflection color rgb <0,0.4,0.8> specular 0.1 roughness 0.05 } } #declare sup_metalica2 = texture { finish{ ambient 0.05 diffuse 0.05 reflection color rgb <0.9,0.1,0.1> specular 0.20 roughness 0.05 } } /*---------------------------FIM--TEXTURAS-------------------------------------*/ /*------------------------------------PISO---------------------------*/ /*#declare piso = plane{ <0,1,0>,-3 //texture {sup_mato} pigment {color rgb <0.4,0.4,0.4>} normal { bumps 0.5 scale 0.3} // normal { wrinkles 0.3} }*/ /*------------------------------------------------------------------*/ /*---------------CRESCIMENTO--------------------*/ #declare clck1 = clock/0.5; #declare clck2 = (clock-0.3)/(1-0.3); #declare clck3 = clock/0.8; #declare clck4 = (clock-0.8)/(1-0.8); #declare expl=0; #if (clock>0.8) #declare expl = (1-clck4)*0+clck4*2; #end #declare posxcil = -1.2; #declare posycil = 1; #declare eco2=0; #declare eco1 = (1-clck3)*0+clck3*1; #if(clock>0.3) #declare eco2 = (1-clck2)*1+clck2*1.5; #end /*#declare desycil = (1-clock)*posycil+clock*2; #declare desxcil = (1-clock)*posxcil+clock*-2; */ #declare terra = sphere { <0,0,0> 2 texture {Clouds1} } #declare death = blob{ threshold 0.5 sphere { <0,0,0> 0.6 1 texture { pigment {color rgb <0.9, 0.1, 0.1> transmit 0.5} finish {specular 0.1 ambient 0.9}//ambient 1 diffuse .6} } } sphere { <0.3,0,0>,0.4,1 pigment {color rgb <0.25,0.25,0>} } sphere { <0.3,0.3,0>,0.5,1 pigment {color rgb <0.25,0.25,0>} } sphere { <0,0,0.2>,0.6,1 pigment {color rgb <0.25,0.25,0>} } sphere { <0.5,0,0>,0.2,-1 pigment {color rgb <0.25,0.25,0>} } sphere { <0.5,0.6,0>,0.1,-1 pigment {color rgb <0.25,0.25,0>} } sphere { <0,0,0.6>,0.2,-1 pigment {color rgb <0.25,0.25,0>} } } #declare cometa = light_source { <0, 0, 0> color rgb 5*<1,0.1,0,1> looks_like { death} //projetced_throught { explosion} media_attenuation on } #declare economia= blob{ threshold 0.5 sphere {<0,0,0>,expl,-5 texture {Clouds1}} sphere {<0,0,0>, 2,1 texture{ceu} } sphere {<1.5,0,0> ,eco1*2, -1.5 texture{ceu}} sphere {<-1.2,0,0>, -eco1, 1 texture{ceu}} sphere {<-eco2,eco2,0>,1, 1 texture{ceu}} sphere {<-eco2,-eco2,0>,1, 1 texture{ceu}} sphere {<-eco2,0,0>,1, 1 texture{ceu}} } #declare explosion = sphere { <-1,0,0> (1-clck4)*1.5+clck4*0.3 texture { pigment {color rgb <0.9, 0.9, 0.4> transmit 0.5} finish {specular 0.1 ambient 0.9}//ambient 1 diffuse .6} } } #declare fonte= light_source { <0, 0, 0> color rgb 5*<1,0.1,0,1> looks_like { explosion } //projetced_throught { explosion} media_attenuation on } // (1-clck1)*0+clck1*12; /*-------------------CENA----------------------*/ //object{piso} object {economia} object {death scale 1 translate <(1-clck3)*-8+clck3*-1,(1-clck3)*8+0*clck3,(1-clck3)*-18+clck3*0>} #if (clock>0.8) object {fonte} #end /*#if (clock>0.8) object {death translate } #end */