#include "colors.inc" //background{ color rgb < 0, 0, 0.95 > } //background{ color rgb < 1, 1, 1 > } sky_sphere{ pigment{image_map {gif "pleiades.gif"}}} light_source { < 0.00, 10.0, 40.00 > color rgb 3*< 1.00, 1.00, 1.00 > } camera { location < 0, 0.00,40.00 > right < 1.00, 0.00, 0.00 > up < 0.00, 0.00, 1.00 > sky < 0.00, 0.00, 1.00 > look_at < 0.00, 0.00, 0.00 > } //EIXOS #declare eixoX = cylinder{ <30, 0, 0 > <-30,0 ,0 > 0.1 texture { pigment { color Red filter 1}} } #declare eixoY = cylinder{ <0, 30, 0 > <0, -30 ,0 > 0.1 texture { pigment { color Green filter 1} } } #declare eixoZ = cylinder{ <30, 0, 0 > <-30,0 ,0 > 0.1 texture { pigment { color Yellow filter 1}} } #declare mundi= pigment{image_map { png "earth-land.png" map_type 1 } scale<1,-1,1> rotate y*43 rotate x*9 } blob{ threshold .6 #declare vel=clock; cylinder{<2,2,11>,<-2,-2,11>,1, 2 pigment {Gray} translate<0,0,vel> texture{mundi} } cylinder{<-2,2,11>,<2,-2,11>,1, 2 pigment {Gray} translate<0,0,vel> texture{mundi} } sphere { <0,0,0>, 15, 6 pigment {Gray} texture{mundi}} //mundo }