#include "colors.inc"

//background{ color rgb < 0, 0, 0.95 > }
//background{ color rgb < 1, 1, 1 > }

sky_sphere{ pigment{image_map {gif "pleiades.gif"}}}


light_source {
  < 0.00, 10.0, 40.00 >
  color rgb 3*< 1.00, 1.00, 1.00 >
} 



camera {
  location  < 0, 0.00,40.00 > 
  right     <  1.00, 0.00, 0.00 >
  up        <  0.00, 0.00, 1.00 >
  sky       <  0.00, 0.00, 1.00 >
  look_at   <  0.00, 0.00, 0.00 >
} 


//EIXOS

#declare eixoX =
cylinder{
	 <30, 0, 0 >
	 <-30,0 ,0 >
	0.1
	texture {
		pigment { color Red filter 1}}
}


#declare eixoY =
cylinder{
	 <0, 30, 0 >
	 <0, -30 ,0 >
	0.1
texture {
pigment { color Green filter 1}
}
}

#declare eixoZ =
cylinder{
	 <30, 0, 0 >
	 <-30,0 ,0 >
	0.1
	texture {
		pigment { color Yellow filter 1}}
}

#declare mundi=
	pigment{image_map {
		png "earth-land.png" map_type 1
	}
	scale<1,-1,1>
	rotate y*43
	rotate x*9

}



blob{
	threshold .6
	#declare vel=clock;
	cylinder{<2,2,11>,<-2,-2,11>,1, 2 pigment {Gray} translate<0,0,vel>
		texture{mundi}	
	}
	cylinder{<-2,2,11>,<2,-2,11>,1, 2 pigment {Gray} translate<0,0,vel> 
		texture{mundi}
	}
	sphere { <0,0,0>,       
		 15, 6 pigment {Gray} 
		 texture{mundi}} //mundo

}