#include "colors.inc"

background{White}
camera {
  location <0,0,-9>
  look_at <0,0,0>
}

light_source{<1500,2500,-2500> color White}

// Terra
#declare fig =
  blob {
    threshold .65
    sphere { <0,0,0>, 3, 3 pigment {
      image_map {png "earth.png"  map_type 1} 
      rotate <-15,-190-40,0>
    } }
    cylinder {
      <2,0,0>, <2.00001 + 1.5*clock,0,0>, .5+ 0.5*clock, 1  pigment {Green} 
      finish { phong 1 }
    }
  }

object{ fig 
  rotate y*360*clock
}

// universo
box {
  <-100, -100, 100>  // one corner position <X1 Y1 Z1>
  < 100,  100,  90>  // other corner position <X2 Y2 Z2>
//  pigment {image_map {gif "pleiades.gif"} scale 130* <1,1,1>}
  pigment {image_map {png "jwm8.png"} scale 100* <1,1,1>}
}