#include "colors.inc" background{White} camera { location <0,0,-9> look_at <0,0,0> } light_source{<1500,2500,-2500> color White} // Terra #declare fig = blob { threshold .65 sphere { <0,0,0>, 3, 3 pigment { image_map {png "earth.png" map_type 1} rotate <-15,-190-40,0> } } cylinder { <2,0,0>, <2.00001 + 1.5*clock,0,0>, .5+ 0.5*clock, 1 pigment {Green} finish { phong 1 } } } object{ fig rotate y*360*clock } // universo box { <-100, -100, 100> // one corner position < 100, 100, 90> // other corner position // pigment {image_map {gif "pleiades.gif"} scale 130* <1,1,1>} pigment {image_map {png "jwm8.png"} scale 100* <1,1,1>} }