// Last edited on 2003-12-13 20:47:52 by stolfi #include "colors.inc" background{White} #declare ctr = <0,0,0>; #declare camDir = <0,0,-9>; camera { location ctr + 1.00*camDir right 1.00*x up 1.00*y sky y look_at ctr } light_source{ <1500,2500,-2500> color 1.2 * White } light_source{ <1200,2700,-2500> color 0.8 * White } // Terra #declare fig = blob { threshold .65 sphere { <0,0,0>, 3, 3 pigment { image_map {png "earth.png" map_type 1} rotate <-15,-190-40,0> } } cylinder { <2,0,0>, <2.00001 + 1.5*clock,0,0>, .5+ 0.5*clock, 1 pigment {Green} finish { phong 1 } } } object{ fig rotate y*(360*clock + 45) } // universo box { <-100, -100, 100> // one corner position < 100, 100, 90> // other corner position // pigment {image_map {gif "../txmaps/pleiades.gif"} scale 130* <1,1,1>} pigment {image_map {png "../txmaps/jwm8.png"} scale 100* <1,1,1>} }