// Last edited on 2003-12-13 20:53:39 by stolfi #include "colors.inc" background{ color Black} #declare ctr = < 0.00, 0.00, 0.00 >; #declare camDir = < 10.00, 0.00, 0.00 >; camera { location ctr + 1.00*camDir right -0.90*x up 0.90*z sky z look_at ctr } light_source { < 0.00, 8.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 10.00, 0.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 10.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 8.00, 0.00, 0.00 > color rgb < 1.00, 1.00, 1.00 > } light_source { < 0.00, 0.00, 8.00 > color rgb < 1.00, 1.00, 1.00 > } blob{ threshold .5 sphere{ <0,0,0>, 5, 1 pigment{ image_map{ png "../txmaps/earth-land.png" map_type 1 } rotate y*180 rotate x*90 } rotate z*clock*-360 } cylinder { <-.5,-5,0>, <-.5,(-5.1-(clock*-8)),0>, 1, .1 pigment {Green transmit .75 } rotate z*clock*-360 } }