// Last edited on 2003-12-13 22:02:43 by stolfi #include "colors.inc" #include "skies.inc" #include "textures.inc" #include "rand.inc" #include "metals.inc" #declare ctr = <0,0,4>; #declare camDir = < 0.00, -6.00, 8.00 >; camera { location ctr + 1.00*camDir right -1.60*x up 1.60*y sky z look_at ctr } light_source { 5 * < 10.0, -25.0, 40.0 > // Posição da lâmpada. color rgb 1.8 * < 1.00, 1.00, 1.00 > // Intensidade e cor da luz. } light_source { 10 * < -10.0, -30.0, +10.0 > // Posição da lâmpada. color rgb 1.8 * < 1.00, 1.00, 1.00 > // Intensidade e cor da luz. } sky_sphere {S_Cloud4} plane { z, -10 texture{Starfield} finish{ambient 0.7 diffuse 0.7} } blob{ threshold 0.5 sphere{<0,0,0>, 10, 1 } sphere{<0,0,5+4*clock>, 2, clock } cylinder{<1,-3,4>,<0,0,0>,1.5,-clock} cylinder{<0,0,5>,<0,0,5.01+4*clock>,0.01+clock/2,1} pigment{ image_map {"../txmaps/earth-land.png" map_type 1} scale <6,6,6> translate <3,1,0> } } sphere{ <0,0,0>, 6.5 hollow texture{pigment{color rgb<1,1,1> transmit 1}} interior{ media{ scattering{1,0.2*<0.1,0.1,0.1>} } } }