#include "colors.inc" #include "math.inc" camera { location 2.7*<-0.3,8,0.2> look_at 3*<0,0,0> } light_source { 50*<0,0.4,0> color White } light_source { 50*<0.4,0,0> color White } light_source { 50*<0.4,-0.4,0> color White } light_source { 50*<0,0,0.4> color White } light_source { 50*<0,0.4,-0.4> color White } background{color Gray} #declare GLOBO = blob { threshold .5 sphere { <0,0,0>, 5, 1 } #declare i=0; #while (i<10*clock) cylinder { <3+i,0,0>,<4+i,0,0>,0.2 + 0.2*i, 1 rotate -136*y rotate 31*z} #declare i=i+1; #end sphere { <5+5*clock,0,0>, 2*clock,1 rotate -136*y rotate 31*z} } #declare GLOBO_COM_IMAGEM = object{ GLOBO pigment { image_map {png "earth-land.png" map_type 1}}// scale 3.4*<2,2,2> translate <0,15,0>} rotate 90*x rotate -140*z } union{ object {GLOBO_COM_IMAGEM} light_source { <0,0.5,0> color White looks_like {GLOBO_COM_IMAGEM}} rotate -90*y }