// Last edited on 2003-11-28 // Lucas Batista Freitas // #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "finish.inc" //---------Pontos da 1a Parte--------- #declare A11 = <0, 0, 0>; #declare A12 = <0, 0, -4>; #declare A13 = <6, 0, -4>; #declare A14 = <6, 0, 0>; #declare A21 = <0, 0, 0.001>; #declare A22 = <0, 1.3, -4>; #declare A23 = <6, 1.3, -4>; #declare A24 = <6, 0, 0.001>; #declare A31 = <0, 0, 0>; #declare A32 = <0, 1.3, 4>; #declare A33 = <6, 1.3, 4>; #declare A34 = <6,0,0>; #declare A41 = <0, 0, 0.001>; #declare A42 = <0, 0, 4>; #declare A43 = <6, 0,4>; #declare A44 = <6, 0, 0.001>; //---------Pontos da 2a Parte--------- #declare B11 = A11; #declare B12 = A12; #declare B13 = A13; #declare B14 = A14; #declare B21 = B11 - <0,0.0001,0>; #declare B22 = B12 - <0,0.0001,0>; #declare B23 = B13 - <0,0.0001,0>; #declare B24 = B14 - <0,0.0001,0>; #declare B31 = B21 - <0,0,0.0001>; #declare B32 = B22 - <0,0,0.0001>; #declare B33 = B23 - <0,0,0.0001>; #declare B34 = B24 - <0,0,0.0001>; #declare B41 = B11 - <0,2,0>; #declare B42 = B12 - <0,2,0>; #declare B43 = B13 - <0,2,0>; #declare B44 = B14 - <0,2,0>; //---------Pontos da 3a Parte--------- #declare C11 = B44 - <0,0,1.5>; #declare C12 = C11 + <0.3,0,0.1>; #declare C13 = B44 + <0.3,0,-0.1>; #declare C14 = B44; #declare C21 = C11 + <0.3,-0.15,0>; #declare C22 = C12 + <0.3,-0.15,0>; #declare C23 = C13 + <0.3,-0.15,0>; #declare C24 = C14 + <0.3,-0.15,0>; #declare C31 = C21 + <0,-0.3,0>; #declare C32 = C22 + <0,-0.3,0>; #declare C33 = C23 + <0,-0.3,0>; #declare C34 = C24 + <0,-0.3,0>; #declare C41 = C11 - <0,0.5,0>; #declare C42 = C12 - <0,0.5,0>; #declare C43 = C13 - <0,0.5,0>; #declare C44 = C14 - <0,0.5,0>; #declare bz_scale = 0.36; #include "bz-things.inc" #declare olho = sphere{B14 - <0,1,1>,0.6 texture{bz_tx_C}} #declare parte1 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 A11, A12, A13 , A14, A21, A22, A23 , A24, A31, A32, A33 , A34, A41, A42, A43 , A44 texture { bz_tx_A } } object { bz_grid_A } } #declare parte2 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 B11, B12, B13 , B14, B21, B22, B23 , B24, B31, B32, B33 , B34, B41, B42, B43 , B44 texture { bz_tx_B } } object { bz_grid_B } } #declare parte3 = union{ bicubic_patch { type 0 flatness 0 u_steps 3 v_steps 3 C11, C12, C13 , C14, C21, C22, C23 , C24, C31, C32, C33 , C34, C41, C42, C43 , C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object {parte1 } object {parte2 } //object{olho} object {parte1 scale<1,-1,1> translate <0,-2,0> } object {parte2 scale <1,1,-1> } translate < -7.5, -1, 0 > } // object{ bz_axes } rotate 180*y } object{ bz_checker_bg } object{ scene translate bz_rite_pos } //object{ scene rotate -90*y translate bz_left_pos }