// Last edited on 2003-12-14 18:24:22 by stolfi // Last edited on 2003-11-28 // Lucas Batista Freitas // #declare bz_name = "Homer Simpson" #include "colors.inc" #include "textures.inc" #include "stones.inc" #include "finish.inc" #declare S = < 1, 3.0, 1>; //---------Pontos da 1a Parte--------- #declare A11 = S * <0, 0, 0>; #declare A12 = S * <0, 0, -4>; #declare A13 = S * <6, 0, -4>; #declare A14 = S * <6, 0, 0>; #declare A21 = S * <0, 0, 0.001>; #declare A22 = S * <0, 1.3, -4>; #declare A23 = S * <6, 1.3, -4>; #declare A24 = S * <6, 0, 0.001>; #declare A31 = S * <0, 0, 0>; #declare A32 = S * <0, 1.3, 4>; #declare A33 = S * <6, 1.3, 4>; #declare A34 = S * <6, 0, 0>; #declare A41 = S * <0, 0, 0.001>; #declare A42 = S * <0, 0, 4>; #declare A43 = S * <6, 0, 4>; #declare A44 = S * <6, 0, 0.001>; //---------Pontos da 2a Parte--------- #declare B11 = A11; #declare B12 = A12; #declare B13 = A13; #declare B14 = A14; #declare B21 = B11 - S * <0, 0.0001, 0>; #declare B22 = B12 - S * <0, 0.0001, 0>; #declare B23 = B13 - S * <0, 0.0001, 0>; #declare B24 = B14 - S * <0, 0.0001, 0>; #declare B31 = B21 - S * <0, 0, 0.0001>; #declare B32 = B22 - S * <0, 0, 0.0001>; #declare B33 = B23 - S * <0, 0, 0.0001>; #declare B34 = B24 - S * <0, 0, 0.0001>; #declare B41 = B11 - S * <0, 2, 0>; #declare B42 = B12 - S * <0, 2, 0>; #declare B43 = B13 - S * <0, 2, 0>; #declare B44 = B14 - S * <0, 2, 0>; //---------Pontos da 3a Parte--------- #declare C11 = B44 - S * <0, 0, 1.5>; #declare C12 = C11 + S * <0.3, 0, 0.1>; #declare C13 = B44 + S * <0.3, 0, -0.1>; #declare C14 = B44; #declare C21 = C11 + S * <0.3, -0.15, 0>; #declare C22 = C12 + S * <0.3, -0.15, 0>; #declare C23 = C13 + S * <0.3, -0.15, 0>; #declare C24 = C14 + S * <0.3, -0.15, 0>; #declare C31 = C21 + S * <0, -0.3, 0>; #declare C32 = C22 + S * <0, -0.3, 0>; #declare C33 = C23 + S * <0, -0.3, 0>; #declare C34 = C24 + S * <0, -0.3, 0>; #declare C41 = C11 - S * <0, 0.5, 0>; #declare C42 = C12 - S * <0, 0.5, 0>; #declare C43 = C13 - S * <0, 0.5, 0>; #declare C44 = C14 - S * <0, 0.5, 0>; #declare bz_scale = 0.55; #include "bz-things.inc" #declare olho = sphere{B14 - S * <0,1,1>,0.6 texture{bz_tx_C}} #declare parte1 = union{ bicubic_patch { type 0 flatness 0 u_steps 4 v_steps 4 A11, A12, A13 , A14, A21, A22, A23 , A24, A31, A32, A33 , A34, A41, A42, A43 , A44 texture { bz_tx_A } } object { bz_grid_A } } #declare parte2 = union{ bicubic_patch { type 0 flatness 0 u_steps 4 v_steps 4 B11, B12, B13 , B14, B21, B22, B23 , B24, B31, B32, B33 , B34, B41, B42, B43 , B44 texture { bz_tx_B } } object { bz_grid_B } } #declare parte3 = union{ bicubic_patch { type 0 flatness 0 u_steps 4 v_steps 4 C11, C12, C13 , C14, C21, C22, C23 , C24, C31, C32, C33 , C34, C41, C42, C43 , C44 texture { bz_tx_C } } object { bz_grid_C } } #declare scene = union{ union{ object {parte1 } object {parte2 } object {olho} object {parte1 scale <1,-1,1> translate S * <0,-2,0> } object {parte2 scale <1,1,-1> } translate S * < -3, 1, 0 > rotate -90*y } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }