// Last edited on 2003-12-11 00:39:20 by stolfi #include "colors.inc" #include "stones.inc" #include "textures.inc" #declare bz_name = "Totoro" #declare A11 = <0.00, 0.00, 0.00 >; #declare A12 = <0.00, 2.00, 0.00 >; #declare A13 = <3.00, 2.00, 0.00 >; #declare A14 = <3.00, 0.00, 0.00 >; #declare A21 = <0.00, 0.00, 1.00 >; #declare A22 = <0.00, 2.00, 1.00 >; #declare A23 = <3.00, 2.00, 1.00 >; #declare A24 = <3.00, 0.00, 1.00 >; #declare A31 = <0.00, 0.00, 2.00 >; #declare A32 = <0.00, 2.00, 2.00 >; #declare A33 = <3.00, 2.00, 2.00 >; #declare A34 = <3.00, 0.00, 2.00 >; #declare A41 = <1.50, 0.00, 3.00 >; #declare A42 = <0.00, 0.00, 3.00 >; #declare A43 = <3.00, 0.00, 3.00 >; #declare A44 = <1.50, 0.00, 3.00 >; #declare B11 = <0.00, 0.00, 0.00 >; #declare B12 = <0.00, 2.00, 0.00 >; #declare B13 = <3.00, 2.00, 0.00 >; #declare B14 = <3.00, 0.00, 0.00 >; #declare B21 = <0.00, 0.00, -1.00 >; #declare B22 = <0.00, 3.00, -1.00 >; #declare B23 = <3.00, 3.00, -1.00 >; #declare B24 = <3.00, 0.00, -1.00 >; #declare B31 = <0.00, 0.00, -2.00 >; #declare B32 = <0.00, 3, -2.00 >; #declare B33 = <3.00, 3, -2.00 >; #declare B34 = <3.00, 0.00, -2.00 >; #declare B41 = <0.00, 0.00, -3.00 >; #declare B42 = <1.50, 0.00, -3.00 >; #declare B43 = <1.50, 3.00, -3.00 >; #declare B44 = <0.00, 0.00, -3.00 >; #declare bz_scale = 0.25; #include "bz-things.inc" #declare parteA = union{ bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 // pigment{Blue} texture{ bz_tx_A } } object { bz_grid_A } } #declare parteB = union{ bicubic_patch { type 0 flatness 0.01 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 // pigment{Blue} texture{ bz_tx_B } } object { bz_grid_B } } #declare scene = union{ union { object { parteA } object { parteB } object { parteA scale <1,-1,1>} object { parteB scale <1,-1,1>} sphere {<0.6,1.2,0>, 0.3 pigment{White}} sphere {<0.6,1.5,0>, 0.1 pigment{Black}} sphere {<2.3,1.2,0>, 0.3 pigment{White}} sphere {<2.3,1.5,0>, 0.1 pigment{Black}} sphere {<1.50,2,-0.4>, 0.2 pigment{Black}} translate < 0, -0.5, 0.0 > rotate <190,0,180> translate 1.45*x rotate 90*x } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }