// Last edited on 2003-12-11 01:08:52 by stolfi #include "colors.inc" #include "stones.inc" #include "golds.inc" #include "textures.inc" #include "skies.inc" /*Não deu tempo de fazer as outras curvas.... =(*/ #declare bz_name = "Sandman" #declare cinza = texture{ pigment { color rgb < 0.3, 0.3, 0.3 > } } #declare amarelo = texture{ pigment { color rgb < 0.4, 0.4, 0.05 > } } #declare cor_vidro = color rgb <0.4,0.4,0.4>; #declare vidro= texture{ finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.01 } pigment { cor_vidro filter 1} } #declare cifrao = text{ ttf "arial.ttf" "$" 0.15,0 texture{cinza} scale 3*<1,1,1> translate<1,-0.5,-7> translate<0,clock*5,clock*-22> } #declare B11=<3.0,-0.9,-5.0>; #declare B12=<2.0,-0.5,-4.0>; #declare B13=<1.0,-0.2,-0.4>; #declare B14=<0.0,0.0,0.0>; #declare B21=<5.0,-2.5,-5.0>; #declare B22=<3.7,-2.5,-4.0>; #declare B23=<1.3,-2.5,-0.5>; #declare B24=<0.0,-2.5,0.0>; #declare B31=<5.0,-3.5,-5.0>; #declare B32=<3.7,-3.5,-4.0>; #declare B33=<1.3,-3.5,-0.5>; #declare B34=<0.0,-3.5,0.0>; #declare B41=<4.0,-4.5,-5.0>; #declare B42=<2.7,-4.5,-4.0>; #declare B43=<0.3,-4.5,-3.5>; #declare B44=<0.0,-4.5,-2>; #declare A11=<3.0,-0.9,-5.0>; #declare A12=<2.0,-0.5,-4.0>; #declare A13=<1.0,-0.2,-0.4>; #declare A14=<0.0,0.0,0.0>; #declare A21=<5.0,-2.5,-5.0>; #declare A22=<3.7,-2.5,-4.0>; #declare A23=<1.3,-2.5,-0.5>; #declare A24=<0.0,-2.5,0.0>; #declare A31=<5.0,-3.5,-5.0>; #declare A32=<3.7,-3.5,-4.0>; #declare A33=<1.3,-3.5,-0.5>; #declare A34=<0.0,-3.5,0.0>; #declare A41=<4.0,-4.5,-5.0>; #declare A42=<2.7,-4.5,-4.0>; #declare A43=<0.3,-4.5,-3.5>; #declare A44=<0.0,-4.5,-2>; #declare bz_scale=0.5; #declare bz_scale = 0.4; #include "bz-things.inc" #declare disco= cylinder { <0, 0, 0>,<0,0,0.5>,1 texture {vidro} no_shadow rotate <-5,45,0> translate <2.0,-2.5,-2.7>} #declare supesq= union{ difference{ bicubic_patch { u_steps 4 v_steps 4 type 0 A11,A12,A13,A14,A21,A22,A23,A24,A31,A32,A33,A34,A41,A42,A43,A44 // texture {cinza} texture{ bz_tx_E } } object{disco} } object{bz_grid_A} object{disco} } #declare supdir= object{supesq scale -1*<1,0,0> } #declare filtro= union{ cylinder{<0,0,0>,<0,0,-2>,0.7 texture{amarelo}} difference{ cylinder{<0,0,0>,<0,0,1.5>,1.75 texture{amarelo}} cylinder{<0,0,1.0>,<0,0,2.0>,0.5 texture{amarelo}} } rotate x*30 translate <0,-7,0> } #declare scene = union{ union{ union{ object{supesq} object{supdir} scale <1,1.5,1> } object{filtro} translate <0,6,4> } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }