// Last edited on 2003-12-15 01:11:38 by stolfi // Matheus Tait - 962923 // Retalhos de Bezier #declare bz_name = "Ninja Jiraya" #include "colors.inc" #include "metals.inc" #declare A11 = <-11.0,1,0>; #declare A12 = <-10.0,4,0>; #declare A13 = <-8.0,7,0>; #declare A14 = <-5,10,0>; #declare A21 = <-11.5,2,0>; #declare A22 = <-10.3,1.5,1>; #declare A23 = <-8.2,3,3>; #declare A24 = <-5.1,5,5>; #declare A31 = <-11.5,-2,0>; #declare A32 = <-10.3,1.5,1.001>; #declare A33 = <-8.2,-3,3>; #declare A34 = <-5.1,-5,5>; #declare A41 = <-11.0,-1,0>; #declare A42 = <-10.0,-4,0>; #declare A43 = <-8.0,-7,0>; #declare A44 = <-5,-10,0>; #declare B11 = A11; #declare B12 = A12; #declare B13 = A13; #declare B14 = A14; #declare B21 = A21; #declare B22 = <-10.3,1.5,-1>; #declare B23 = <-8.2,3,-3>; #declare B24 = <-5.1,5,-5>; #declare B31 = A21 + 0.0001*z; #declare B32 = <-10.3,1.5,-1.0001>; #declare B33 = <-8.2,-3,-3>; #declare B34 = <-5.1,-5,-5>; #declare B41 = A41; #declare B42 = A42; #declare B43 = A43; #declare B44 = A44; #declare C11 = A14; #declare C12 = <0,12,0>; #declare C13 = <5,8,0>; #declare C14 = <10,6,0>; #declare C21 = A24; #declare C22 = <0,5,6>; #declare C23 = <5,5,5>; #declare C24 = <10,7,2>; #declare C31 = A34; #declare C32 = <0,-5,6>; #declare C33 = <5,-5,5>; #declare C34 = <10,-7,2>; #declare C41 = A44; #declare C42 = <0,-12,0>; #declare C43 = <5,-8,0>; #declare C44 = <10,-6,0>; #declare D11 = C11; #declare D12 = C12; #declare D13 = C13; #declare D14 = C14; #declare D21 = C21; #declare D22 = <0,5,-6>; #declare D23 = <5,5,-5>; #declare D24 = <10,7,-2>; #declare D31 = C31; #declare D32 = <0,-5,-6>; #declare D33 = <5,-5,-5>; #declare D34 = <10,-7,-2>; #declare D41 = C41; #declare D42 = C42; #declare D43 = C43; #declare D44 = C44; #declare E11 = C14; #declare E12 = <12,8,0>; #declare E13 = <14,10,0>; #declare E14 = <17,13,0>; #declare E21 = C24; #declare E22 = <12.1,4,2.5>; #declare E23 = <14.2,6,2.5>; #declare E24 = <17.3,10,0>; #declare E31 = C34; #declare E32 = <12.1,-4,2.5>; #declare E33 = <14.2,-6,2.5>; #declare E34 = <17.3,-10,0>; #declare E41 = C44; #declare E42 = <12,-8,0>; #declare E43 = <14,-10,0>; #declare E44 = <17,-13,0>; #declare F11 = C14; #declare F12 = <12,8,0>; #declare F13 = <14,10,0>; #declare F14 = <17,13,0>; #declare F21 = C24; #declare F22 = <12.1,4,-2.5>; #declare F23 = <14.2,6,-2.5>; #declare F24 = <17.3,10,0>; #declare F31 = C34; #declare F32 = <12.1,-4,-2.5>; #declare F33 = <14.2,-6,-2.5>; #declare F34 = <17.3,-10,0>; #declare F41 = C44; #declare F42 = <12,-8,0>; #declare F43 = <14,-10,0>; #declare F44 = <17,-13,0>; #declare bz_scale = 1.0; #include "bz-things.inc" #declare retalhoA = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } object{ bz_grid_A } } #declare retalhoB = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } object{ bz_grid_B } } #declare retalhoC = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } object{ bz_grid_C } } #declare retalhoD = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_grid_D } } #declare scene = union{ union { object {retalhoA scale<1,1,-1>} object {retalhoB scale<1,1,-1>} object {retalhoC scale<1,1,-1>} object {retalhoD scale<1,1,-1>} // translate 1.0 * x } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos } // rotate -107*z // scale .3*z // scale <0.8,0.8,0.8> // translate -3*y