// Last edited on 2003-12-12 19:12:37 by stolfi #declare bz_name = "Cebolinha" #include "colors.inc" #include "textures.inc" // ***************** RETALHO A ************************* #declare A11=<0,0,0> + 0.0001; #declare A12=<0.5,-3,0>; #declare A13=<2.95,-3,0>; #declare A14=<3,0,0> + 0.0001; #declare A21=<0,0,0> + 0.0002; #declare A22=<0.5,-3,1>; #declare A23=<2.7,-3,1>; #declare A24=<3,0,0> + 0.0002; #declare A31=<0,0,0> + 0.0003; #declare A32=<0.5,-2,2.4>; #declare A33=<2.8,-2,2.4>; #declare A34=<3,0,0> + 0.0003; #declare A41=<0,0,0> + 0.0004; #declare A42=<0.5,0,2.1>; #declare A43=<2.8,0,2.1>; #declare A44=<3,0,0> + 0.0004; // ***************** RETALHO B ************************* #declare B11=<0,0,0> + 0.0001; #declare B12=<0.5,-3,0>; #declare B13=<2.95,-3,0>; #declare B14=<3,0,0> + 0.0001; #declare B21=<0,0,0> + 0.0002; #declare B22=<0.5,-2,-1>; #declare B23=<3,-5,-1>; #declare B24=<3,0,0> + 0.0002; #declare B31=<0,0,0> + 0.0003; #declare B32=<0.5,-2,-1.9>; #declare B33=<2.95,-2,-1.9>; #declare B34=<3,0,0> + 0.0003; #declare B41=<0,0,0> + 0.0004; #declare B42=<0.5,0,-1.9>; #declare B43=<2.95,0,-1.9>; #declare B44=<3,0,0> + 0.0004; // ***************** RETALHO C ************************* #declare C11=<0,0,0> + 0.0001; #declare C12=<0.5,3,0>; #declare C13=<2.95,3,0>; #declare C14=<3,0,0> + 0.0001; #declare C21=<0,0,0> + 0.0002; #declare C22=<0.5,2,-1>; #declare C23=<3,5,-1>; #declare C24=<3,0,0> + 0.0002; #declare C31=<0,0,0> + 0.0003; #declare C32=<0.5,2,-1.9>; #declare C33=<2.95,2,-1.9>; #declare C34=<3,0,0> + 0.0003; #declare C41=<0,0,0> + 0.0004; #declare C42=<0.5,0,-1.9>; #declare C43=<2.95,0,-1.9>; #declare C44=<3,0,0> + 0.0004; // ***************** RETALHO D ************************* #declare D11=<0,0,0> + 0.0001; #declare D12=<0.5,3,0>; #declare D13=<2.95,3,0>; #declare D14=<3,0,0> + 0.0001; #declare D21=<0,0,0> + 0.0002; #declare D22=<0.5,3,1>; #declare D23=<2.7,3,1>; #declare D24=<3,0,0> + 0.0002; #declare D31=<0,0,0> + 0.0003; #declare D32=<0.5,2,2.4>; #declare D33=<2.8,2,2.4>; #declare D34=<3,0,0> + 0.0003; #declare D41=<0,0,0> + 0.0004; #declare D42=<0.5,0,2.1>; #declare D43=<2.8,0,2.1>; #declare D44=<3,0,0> + 0.0004; // ***************** BOCA ************************* #declare E11=<0,0,0> + 0.0001; #declare E12=<1,-1,0>; #declare E13=<2,-1,0>; #declare E14=<3,0,0> + 0.0001; #declare E21=<0,0,0> + 0.0002; #declare E22=<1,-2,-3>; #declare E23=<2,-2,-3>; #declare E24=<3,0,0> + 0.0002; #declare E31=<0,0,0> + 0.0003; #declare E32=<1,-3,-3>; #declare E33=<2,-3,-3>; #declare E34=<3,0,0> + 0.0003; #declare E41=<0,0,0> + 0.0004; #declare E42=<1,-4,0>; #declare E43=<2,-4,0>; #declare E44=<3,0,0> + 0.0004; #declare bz_scale = 0.25; #include "bz-things.inc" #declare retalhoA = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 A11, A12, A13, A14 A21, A22, A23, A24 A31, A32, A33, A34 A41, A42, A43, A44 texture{ bz_tx_A } } object{ bz_grid_A } } #declare retalhoB = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 B11, B12, B13, B14 B21, B22, B23, B24 B31, B32, B33, B34 B41, B42, B43, B44 texture{ bz_tx_B } } object{ bz_grid_B } } #declare retalhoC = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 C11, C12, C13, C14 C21, C22, C23, C24 C31, C32, C33, C34 C41, C42, C43, C44 texture{ bz_tx_C } } object{ bz_grid_C } } #declare retalhoD = union{ bicubic_patch{ type 1 flatness 0.001 u_steps 4 v_steps 4 D11, D12, D13, D14 D21, D22, D23, D24 D31, D32, D33, D34 D41, D42, D43, D44 texture{ bz_tx_D } } object{ bz_grid_D } } #declare boca = sphere{<0,0,0>,0.5 pigment{Flesh} } #declare olho = union{ sphere{<0,0,0>, 0.3 scale<0.2,1.3,1.5> pigment{color White}} sphere{<0.3,0,-0.1>, 0.15 scale<0.2,1,1> pigment{color Black}} } #declare fio = cone{<0,0.00,0>, 0.08, <3,0.00,0.00>, 0 pigment{color Black} //rotate<0,0,180> } #declare nariz = sphere{<0,0,0>,0.3 scale<0.8,1.3,0.8> translate<4.4,0,0> pigment{color Flesh} } #declare scene = union{ union{ difference{ union{ object{retalhoA} object{retalhoB} object{retalhoC} object{retalhoD} object{olho rotate<0,-10,5> translate<2.85,0.4,0.5> } object{olho rotate<0,-10,-5> translate<2.85,-0.4,0.5> } scale<1.5,1,1> } object{boca scale<1,1,0.8> translate<4,-0,-0.5>} } object{fio rotate<0,-90,0> scale<1,1,0.5> translate<2.1,0,1.6>} object{fio rotate<0,0,180+72> translate<2.1,0,1.6>} object{fio rotate<0,0,180+144> translate<2.1,0,1.6>} object{fio rotate<0,0,180-72> translate<2.1,0,1.6>} object{fio rotate<0,0,180-144> translate<2.1,0,1.6>} object{nariz} rotate -90*x translate <-2.0,+1.0,00.0> rotate -120*y } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }