// MC930 - Trabalho prático 11 - 1s2003 // Last edited on 2003-12-14 19:13:18 by stolfi #declare bz_name = "Woody Woodpecker" #include "colors.inc" #declare proporcao=3; #declare A11 = proporcao * <-2, 0, 0>; #declare A12 = proporcao * <-2.4, 0.2, 0>; #declare A13 = proporcao * <-2.4, -0.2, 0>; #declare A14 = proporcao * <-2, 0.2, 0>; #declare A21 = proporcao * <0, 0, 0.3>; #declare A22 = proporcao * <0.2, 0, 0.3>; #declare A23 = proporcao * <-0.2, 0, 0.3>; #declare A24 = proporcao * <0.2, 1, 0.3>; #declare A31 = proporcao * <0, 0, -0.3>; #declare A32 = proporcao * <0.2, 0, -0.3>; #declare A33 = proporcao * <-0.2, 0, -0.3>; #declare A34 = proporcao * <0.2, 1, -0.3>; #declare A41 = proporcao * <-2, 0, 0.1>; #declare A42 = proporcao * <-2.4, 0.2, 0.1>; #declare A43 = proporcao * <-2.4, -0.2, 0.1>; #declare A44 = proporcao * <-2, 0.2, 0.1>; #declare B11 = <4.5, 2.5, 0>; #declare B12 = <3.5, 2.3, 0> ; #declare B13 = <2.5, 2.5, 0> ; #declare B14 = <1.5, 3.4, 0> ; #declare B21 = <4.4, 1.7, 0> ; #declare B22 = <3.5, 0.8, 1.2> ; #declare B23 = <2.5, 0.8, 1.6> ; #declare B24 = <1.5, 1.2, 2> ; #declare B31 = <4.3, 1.3, 0> ; #declare B32 = <3.5, -0.5, 1.2> ; #declare B33 = <2.5, -0.7, 1.6> ; #declare B34 = <1.5, -1.0, 2> ; #declare B41 = <4.2, 0.7, 0> ; #declare B42 = <3.5, -1.8, 0> ; #declare B43 = <2.5, -2.4, 0> ; #declare B44 = <1.5, -3.5, 0> ; #declare C11 = B14; #declare C12 = <-2.5, 2.1, 0>; #declare C13 = <-3.5, 2.1, 0>; #declare C14 = <-4.5, 2.5, 0>; #declare C21 = B24; #declare C22 = <-2.5, 0.65, 1.32>; #declare C23 = <-3.3, 0.65, 0.66>; #declare C24 = <-4, 0.8, 0>; #declare C31 = B34; #declare C32 = <-2.5, -0.65, 1.32>; #declare C33 = <-3.3, -0.65, 0.66>; #declare C34 = <-4, -0.8, 0>; #declare C41 = B44; #declare C42 = <-2.5, -2.1, 0>; #declare C43 = <-3.5, -2.1, 0>; #declare C44 = <-4.5, -2.5, 0>; #declare bz_scale = 0.35; #include "bz-things.inc" #declare A = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 A11, A12, A13, A14, A21, A22, A23, A24, A31, A32, A33, A34, A41, A42, A43, A44 texture { bz_tx_A } } object { bz_grid_A } } #declare B = union{ bicubic_patch { type 0 flatness 0.03 u_steps 4 v_steps 4 B11, B12, B13, B14, B21, B22, B23, B24, B31, B32, B33, B34, B41, B42, B43, B44 texture { bz_tx_B } } object { bz_grid_B } } #declare angulo_rotacao=-90*z; #declare scene = union{ union { object{A } object{B rotate angulo_rotacao } translate <+2.0, +1.0, 00.0> rotate 45*y } // object{ bz_axes } } object{ bz_checker_bg } object{ scene translate bz_rite_pos } object{ scene rotate -90*y translate bz_left_pos }