// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 1.00, 0.00, 0.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 0.00, 0.00, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare bola =
  sphere {
    < 0.00, 0.00, -1.00 >, 0.75
    texture { tinta_A }
  }

#declare furo =
  cylinder {
    < 2.00, 1.00, 2.00 >,
    < 0.00, 1.00, 0.00 >,
    1.00
    texture { tinta_B }
  }

#declare triangulo =
 cone {
 < 2.00, 1.00, 2.00 >, 1.20
 < 2.20, 1.10, 2.50 >, 0.40
 texture { tinta_A }
}

  union {
    object { furo }
    object { bola }
    object { triangulo }
  }

#include "camlight.inc"
camlight(<0,0,0>,<8.00,4.00,2.00>,1.00,z,1.0)