// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, -1.00 >, 0.75 texture { tinta_A } } #declare furo = cylinder { < 2.00, 1.00, 2.00 >, < 0.00, 1.00, 0.00 >, 1.00 texture { tinta_B } } #declare triangulo = cone { < 2.00, 1.00, 2.00 >, 1.20 < 2.20, 1.10, 2.50 >, 0.40 texture { tinta_A } } union { object { furo } object { bola } object { triangulo } } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,2.00>,1.00,z,1.0)