// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 1.00, 1.00, 1.00 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.10, 0.60 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.00, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 1.50 >, 2.10 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare coninho = cone{ <0.00, 0.00, 4.00>, 0.00, <0.00, 0.00, -1.00>, 3.00 rotate 180*x pigment { color <1, 1, 0> } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } difference { union { object {coninho} object { bola } } } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,2.00>,1.00,z,1.0)