// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.5, 0.6, 0.3 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.9, 0.2, 0.3 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 2,2,2>, 0.5 texture { tinta_A } } #declare quadrado = box{ <0.00, 0.00, 0.00>, <2,2,2> texture{tinta_B} } #declare cone1 = cone{ <0,0,0>,0.3 <4,0,0>,0.7 texture{tinta_C} } #declare pino = cylinder{ <0,0,0>, <0,0,-4>,1 texture{tinta_D} } union { object {bola} object {quadrado} object {cone1} object {pino} } #include "camlight.inc" camlight(<0,0,0>,<8.00,10.00,4.00>,1.00,z,1.0)