// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C =
  texture {
    pigment { color rgb < 0.5, 0.6, 0.3 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D =
  texture {
    pigment { color rgb < 0.9, 0.2, 0.3 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare bola =
  sphere {
    < 2,2,2>, 0.5
    texture { tinta_A }
}

#declare quadrado =
box{
<0.00, 0.00, 0.00>,
<2,2,2>
texture{tinta_B}
}

#declare cone1 =
cone{
<0,0,0>,0.3
<4,0,0>,0.7
texture{tinta_C}
}

#declare pino =
cylinder{
<0,0,0>,
<0,0,-4>,1
texture{tinta_D}
}

  union {
    object {bola}
    object {quadrado}
    object {cone1}
    object {pino}
}

#include "camlight.inc"
camlight(<0,0,0>,<8.00,10.00,4.00>,1.00,z,1.0)