// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.9, 0.9, 0.9 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.80, 1.00, 1.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_C } } #declare furo = cylinder { < -1.00, -1.50, -1.50 >, < +1.00, +1.50, +1.50 >, 1.50 texture { tinta_C } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 1.00 texture { tinta_A } } #declare buraco = cone { < 0.00, 0.00, 0.00 >, 0.2 < 1.00, 1.00, 1.00 >, 0.7 texture { tinta_A } } #declare caixa = box { < 3.00, 3.00, 3.00 >, < 2.50, 2.50, 2.50 > texture { tinta_B } } difference { union { difference { object { bola } object { furo } } object { pino } object { caixa } } object { buraco } } #include "camlight.inc" camlight(<0,0,0>,<7.00,5.00,2.50>,1.00,z,1.0)