// Last edited on 2005-01-05 16:31:17 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.50, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 4.00 texture { tinta_A } } #declare bola2 = sphere { < 0.00, 4.00, 4.00 >, 4.00 texture { tinta_A } } #declare furo = cylinder { < 0.00, 0.00, 0.00 >, < +8.00, +8.00, +3.00 >, 1.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare caixa = box { < 0.00, -3.00, 4.00 > < 5.00, 7.00, 5.00 > texture {tinta_C } } difference { union { object { bola } object { caixa } } object { furo } } #include "camlight.inc" camlight(<0,4,4>,<7.00,30.00,8.00>,0.85,z,1.0)