// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.0, 0.0, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.0, 0.8, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.0, 0, 0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = sphere { < 1.00, 1.00, 1.00 >, 1.50 texture { tinta_C } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare pino2 = cone { < +2.00, +2.00, +2.00 >, 0 < 0.00, 0.00, 0.00 >, 0.75 texture { tinta_D } } #declare caixa = box { < +2.00, +2.00, +2.00 >, < +2.50, +2.50, +2.50 > texture { tinta_B } } union { difference { union { object { bola } object { pino } } object { furo } } object {pino2} object {caixa} } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,2.00>,1.00,z,1.0)