// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < 0.00, 0.0, -4.00 >, < 0.00, 0.0, +4.00 >, 0.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -0.50 >, < +2.00, -2.00, +0.50 >, 0.75 texture { tinta_B } } #declare caixa = box{ <+1.50,+1.50,+1.50>, <+2.00,+2.00,+2.00> texture {tinta_A} } difference { union { object { bola } object { pino } object {caixa} } object { furo } } #include "camlight.inc" camlight(<0,0,0>,<0.00,0.00,8.00>,1.00,z,1.0)