// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture{DMFWood1} #declare bola = sphere { < 0.00, 0.00, 0.00 >, raio texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, raio - 0.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, raio - 1.25 texture { tinta_B } } #declare base = cone { <0.00,0.00,0.00>, 0 <-2.00,-3.00,-4.00>, 1.5*raio texture { tinta_C } } union{ difference{ union { object { bola } object { pino } } object { furo } } object{base} } #include "camlight.inc" camlight(<0,0,0>,<10.00,5.00,-1.00>,1.00,z,1.0)