// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1.00, 0.40, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.30, 0.80, 0.90 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.90, 0.70 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < -1.00, 0.00, -1.00 >, 2.50 texture { tinta_A } } #declare furo = cylinder { < -1.00, -5.00, +2.00 >, < +1.00, +3.00, -2.00 >, 0.50 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, +3.00 >, < +2.00, -2.00, -3.00 >, 0.75 texture { tinta_B } } #declare quad = box { < -4.00, -4.00, +4.00 >, < -1.00, -2.00, +2.00 > texture { tinta_C } } union { object { bola } object { pino } object { furo } object { quad } } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,2.00>,1.00,z,1.0)