// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, raio texture { tinta_B } } #declare cubo = box { <1.0, 1.0, 3.0>, <-1.0,-1.0,-3.0> texture {tinta_A} } #declare nariz = cylinder { < 0.0, -0.5, -0.3 >, < 0.0, -0.5, +6.0 >, 0.2 texture { tinta_C } } #declare olho1 = cylinder { <-0.75,0.75,3.0>, <-0.75,0.75,-3.0>, 0.5 texture {tinta_A} } #declare olho2 = cylinder { <0.75,0.75,3.0>, <0.75,0.75,-3.0>, 0.5 texture {tinta_A} } #declare forma = cone { <0.0,-6.0, 0.0>,3.0, <0.0,-2.0,0.0>,2.0 texture {tinta_A} } #declare braco1 = cylinder { < -2.0, -3.2, 0.00 >, < -4.8, -6.0, +1.00 >, 0.3 texture { tinta_C } } #declare braco2 = cylinder { < 2.00, -3.20, 0.00 >, < +4.80, -6.00, +1.00 >, 0.3 texture { tinta_C } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare quadril = sphere { <0.0,-6.0,0.0>, 3.0 texture {tinta_B} } #declare perna1 = cylinder { < -1.80, -8.00, 0.00 >, < -3.00, -11.00, 0.00 >, 0.35 texture { tinta_C } } #declare perna2 = cylinder { < 1.80, -8.00, 0.00 >, < 3.00, -11.00, 0.00 >, 0.35 texture { tinta_C } } union{ difference { difference { object { bola } object { olho1 } } object {olho2} } object{nariz} object{forma} object {braco1} object {braco2} object {quadril} object {perna1} object {perna2} } #include "camlight.inc" camlight(<0,0,0>,<0.00,-3.00,25.00>,1.00,z,1.0)