// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.35, 0.05, 0.15 > } finish { diffuse 0.5 specular 0.2 roughness 0.001 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.40, 0.40, 0.40 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.00, 0.35, 0.35 > } finish { diffuse 0.5 specular 1.0 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.50 texture { tinta_C } } #declare maru = sphere { < 3.00, -6.00, 0.00>, 1.50 texture { tinta_B } } #declare nimaru = sphere { < -3.00, -6.00, 0.00 >, 1.50 texture { tinta_B } } #declare hitotsu_no_tiisaimaru = sphere { < 1.73, 1.73, 0.50 >, 1.20 texture { tinta_E } } #declare futatsu_no_tiisaimaru = sphere { < -1.73, 1.73, 0.50 >, 1.20 texture { tinta_E } } #declare mittsu_no_tiisaimaru = sphere { < 0.00, 0.00, 2.50 >, 1.50 texture { tinta_E } } #declare yottsu_no_tiisaimaru = sphere { < -3.00, -6.00, 1.50 >, 0.75 texture { tinta_D } } #declare itsutsu_no_tiisaimaru = sphere { < 3.00, -6.00, 1.50 >, 0.75 texture { tinta_D } } #declare ligacao = cylinder { <-3.00, -6.00, 0.00 >, < 0.00, 0.00, 0.00 >, 0.60 texture { tinta_A } } #declare ligacao2 = cylinder { < 3.00, -6.00, 0.00 >, < 0.00, 0.00, 0.00 >, 0.60 texture { tinta_A } } difference{ union { object { bola } object { maru } object { nimaru } object { ligacao } object { ligacao2 } } union { object { hitotsu_no_tiisaimaru } object { futatsu_no_tiisaimaru } object { mittsu_no_tiisaimaru } object { yottsu_no_tiisaimaru } object { itsutsu_no_tiisaimaru } } } #include "camlight.inc" camlight(<0,0,0>,<2.00,3.00,20.00>,1.00,z,1.0)