// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.35, 0.05, 0.15 > }
    finish { diffuse 0.5 specular 0.2 roughness 0.001 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_D =
  texture {
    pigment { color rgb < 0.40, 0.40, 0.40 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_E =
  texture {
    pigment { color rgb < 0.00, 0.35, 0.35 > }
    finish { diffuse 0.5 specular 1.0 roughness 0.005 ambient 0.1 }
  }

#declare bola =
  sphere {
    < 0.00, 0.00, 0.00 >, 2.50
    texture { tinta_C }
  }

#declare maru =
  sphere {
    < 3.00, -6.00, 0.00>, 1.50
    texture { tinta_B }
  }

#declare nimaru =
  sphere {
    < -3.00, -6.00, 0.00 >, 1.50
    texture { tinta_B }
  }

#declare hitotsu_no_tiisaimaru =
  sphere {
    < 1.73, 1.73, 0.50 >, 1.20
    texture { tinta_E }
  }

#declare futatsu_no_tiisaimaru =
  sphere {
    < -1.73, 1.73, 0.50 >, 1.20
    texture { tinta_E }
  }

#declare mittsu_no_tiisaimaru =
  sphere {
    < 0.00, 0.00, 2.50 >, 1.50
    texture { tinta_E }
  }

#declare yottsu_no_tiisaimaru =
  sphere {
    < -3.00, -6.00, 1.50 >, 0.75
    texture { tinta_D }
  }

#declare itsutsu_no_tiisaimaru =
  sphere {
    < 3.00, -6.00, 1.50 >, 0.75
    texture { tinta_D }
  }

#declare ligacao =
  cylinder {
  <-3.00, -6.00, 0.00 >,
  < 0.00,  0.00, 0.00 >,
  0.60
    texture { tinta_A }
  }
#declare ligacao2 =
  cylinder {
  < 3.00, -6.00, 0.00 >,
  < 0.00,  0.00, 0.00 >,
  0.60
    texture { tinta_A }
  }

difference{
  union {
      object { bola }
      object { maru }
      object { nimaru }
      object { ligacao }
      object { ligacao2 }

  }
  union {
    object { hitotsu_no_tiisaimaru }
    object { futatsu_no_tiisaimaru }
    object { mittsu_no_tiisaimaru  }
    object { yottsu_no_tiisaimaru  }
    object { itsutsu_no_tiisaimaru }
  }
}

#include "camlight.inc"
camlight(<0,0,0>,<2.00,3.00,20.00>,1.00,z,1.0)