// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare pescoco = cylinder { < 0.00, 0.00, 1.30 >, < 0.00, 0.00, 1.05 >, 0.3 texture {tinta_B} } #declare rosto = sphere { <0.00,0.00,2.00>, 0.75 texture {tinta_B} } #declare chapeu = cone{ <0.00,0.00,3.00>,0.50 <0.00,0.00,2.50>,0.80 texture {tinta_A} } #declare corpo = cone { <0.00,0.00,1.10>,0.5, <0.00,0.00,-1.50>,1.0 texture {tinta_A} } #declare braco1 = cylinder{ <0.00,0.00,1.20>, <2.00,0.00,-0.90>, 0.2 texture {tinta_B} } #declare braco2 = cylinder{ <0.00,0.00,1.20> <-2.00,0.00,-0.90>, 0.2 texture {tinta_B} } #declare perna1= cylinder{ <0.25,0.00,-1.50>, <0.25,0.00,-3.25>, 0.2 texture {tinta_B} } #declare pe1= box{ <0.45,0.00,-3.25> <0.05,0.50,-3.70> texture{tinta_A} } #declare perna2= cylinder{ <-0.25,0.00,-1.50>, <-0.25,0.00,-3.25>, 0.2 texture {tinta_B} } #declare pe2= box{ <-0.45,0.00,-3.25> <-0.05,0.50,-3.70> texture{tinta_A} } #declare peito1= sphere{ <0.25,1.00,0.50> 0.3 texture {tinta_A} } #declare peito2= sphere{ <-0.25,1.00,0.50> 0.3 texture {tinta_A} } union{ object{rosto} object{pescoco} object{corpo} object{braco1} object{braco2} object{perna1} object{perna2} object{peito1} object{peito2} object{chapeu} object{pe1} object{pe2} } #include "camlight.inc" camlight(<0,0,0>,<0.00,10.00,0.00>,1.00,z,1.0)