// Last edited on 2005-01-05 17:57:01 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 1, 0, 0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0, 0, 1 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0, 1, 0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1, 1, 0 >} finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare pino_bico = cylinder { < 12.00, 3.00, 1.00 >, < 11.00, 3.00, 1.00 >, 0.2 texture { tinta_A } } #declare pino_base = cylinder { < 5.00, -1.00, 1.00 >, < 5.00, 0.00, 1.00 >, 0.2 texture { tinta_B } } #declare pino_caixinha = cylinder { < 3.25, 6.00, 1.00 >, < 3.25, 5.00, 1.00 >, 0.1 texture { tinta_D } } #declare pino_bico_buraco = cylinder { < 9.00, 3.00, 1.00 >, < 7.00, 3.00, 1.00 >, 0.2 texture { tinta_C } } #declare pino_base_buraco = cylinder { < 5.00, 1.90, 1.00 >, < 5.00, 3.00, 1.00 >, 0.2 texture { tinta_C } } #declare pino_caixinha_buraco = cylinder { < 3.25, 4.10, 1.00 >, < 3.25, 3.00, 1.00 >, 0.1 texture { tinta_C } } # declare caixa_central = box { <2, 2, 0>, < 8, 4, 2> texture { tinta_C } } #declare cone_bico = cone { <12, 3, 1>, 1 <14, 3, 1>, 0 texture { tinta_A } } #declare cone_base = cone { <5, -1, 1>, 1 <5, -5, 1>, 3.0 texture { tinta_B } } # declare caixinha = box { <3, 6, 0>, < 3.5, 6.5, 2> texture { tinta_D } } difference { object { caixa_central } object { pino_caixinha_buraco } object { pino_bico_buraco } object { pino_base_buraco } } union { object { cone_bico} object { pino_bico} } union { object { cone_base} object { pino_base} } union { object { caixinha} object { pino_caixinha} } #include "camlight.inc" camlight(<5,3,1>,<10,12,19>,1.00,y,1.0)