// Last edited on 2005-01-05 17:25:37 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare rosa = texture { pigment { color rgb < 1.00, 0.50, 0.50 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.20, 0.50, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare azulclaro = texture { pigment { color rgb < 0.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare mala = box { < -1.30, +2.00, -1.50 >, < +1.30, -2.00, +1.50 > texture { azulclaro } } #declare base1 = box { < -2.00, -0.10, -1.50 >, < +2.00, -3.00, -2.00 > texture { azul } } #declare lado = box { < -1.30, -2.20, +1.30 >, < +1.30, -5.00, +1.50 > texture { azul } } #declare lado1 = box { < +1.30, -2.00, -1.50 >, < +1.10, -5.00, +1.50 > texture { rosa } } #declare lado2 = box { < -1.30, -2.00, -1.50 >, < -1.10, -5.00, +1.50 > texture { rosa } } #declare frente = box { < -1.30, 2.00, +1.30 >, < +1.30, 3.00, +1.50 > texture { azul } } #declare lado3 = box { < +1.30, 2.00, -1.50 >, < +1.10, 3.00, +1.50 > texture { rosa } } #declare lado4 = box { < -1.30, 2.00, -1.50 >, < -1.10, 3.00, +1.50 > texture { rosa } } #declare cilindro = cylinder { < -2.00, -4.50, -1.20 >, < +2.00, -4.50, -1.20 >, 2.0 texture { amarelo } } #declare cilindro2 = cylinder { < -2.00, 4.3, -0.7 >, < +2.00, 4.3, -0.7 >, 2.0 texture { amarelo } } #declare base2 = box { < -2.00, 0.10, -1.50 >, < +2.00, +3.00, -2.00 > texture { rosa } } #declare dobra1 = cylinder { < -2.00, +0.00, -1.75 >, < +2.00, -0.00, -1.75 >, 0.2 texture { amarelo } } #declare dobra2 = cylinder { < -1.30, -2.10, +1.40 >, < +1.30, -2.10, +1.40 >, 0.2 texture { amarelo } } #declare corte = box { < -2.00, 1.00, 5.00 >, < 2.00, 8.00, 2.00 > texture { rosa } } #declare corte2 = box { < -2.00, 1.00, 2.20 >, < 2.00, 3.00, 0.00 > texture { rosa } } #declare circ = sphere { < 0.00, 3.00, 2.20 >, 1.50 texture { verde } } union { object { mala } object { base1 } object { base2 } object { dobra1 } object { dobra2 } object { lado rotate 30*x translate <0, 0.2, 1.3> } object { frente } difference{ object { circ } object { corte } object { corte2 } } difference{ object { lado3 } object { cilindro2 } } difference{ object { lado4} object { cilindro2} } } #include "camlight.inc" camlight(<0,0,0>,<15.00,5.00,15.00>,0.60,z,1.0)