// Last edited on 2005-01-05 17:10:04 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_verde = texture { pigment { color rgb < 0.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_preta = texture { pigment { color rgb < 0.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare caixag_A = box { < -1.00, 0.50, 0.50 >, < 0.00, -.50, -0.50 > texture { tinta_azul } translate <0, 0, -0.50> rotate <0, 20, 0> translate < 0, 0, 0.5 > } #declare caixag_B = box { < 0.00, 0.50, 0.50 >, < 1.00, -.50, -0.50 > texture { tinta_verde } } #declare caixap_A = box { < -0.80, -0.40, -0.50 >, < -0.20, 0.40, -0.80 > texture { tinta_verde } translate <0, 0, -0.50> rotate <0, 20, 0> translate < 0, 0, 0.5 > } #declare caixap_B = box { < 0.20, -0.40, -0.50 >, < 0.80, 0.40, -0.80 > texture { tinta_azul } } #declare dobra = cylinder { < 0.00, -0.50, 0.50 >, < 0.00, 0.50, 0.50 >, 0.10 texture { tinta_preta } } #declare ponta = cone { < 1.00, 0.00, 0.0 >, 0.50 < 1.70, 0.00, 0.0 >, 0.00 texture { tinta_vermelha } } union { object { dobra } object { caixag_A } object { caixag_B } object { caixap_A } object { caixap_B } object { ponta } } #include "camlight.inc" camlight(<0.30,0.00,0.00>,<2.05,3.20,1.00>,1.00,z,1.0)