// Last edited on 2005-01-05 17:33:38 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.60, 0.60 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.30, 0.50, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.90, 0.90, 0.90 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.90, 0.20, 0.20 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 2.00, 0.00 >, 2.00 texture { tinta_A } } #declare caixa1 = box { < -4.00, 0.00, 0.00 >, < 4.00, 4.00, 3.00 > texture { tinta_C } } #declare caixa2 = box { < 7.00, 0.50, 0.50 >, < 4.00, 3.50, 3.00 > texture { tinta_B } } #declare caixa3 = box { < 7.00, 0.40, -0.20 >, < 4.00, 3.60, 3.70 > texture { tinta_B } translate <-5.50, -2.00, -1.75> rotate 45*y translate <7.00, 2.00, 0.80> } #declare caixa4 = box { < 4.00, 0.00, 3.00 >, < -4.00, 4.00, 4.00 > texture { tinta_C } } #declare caixa5 = box { < 7.00, 0.50, 3.0 >, < 4.00, 3.50, 3.50 > texture { tinta_B } } #declare caixa6 = box { < -1.20, 0.80, -1.00 >, < 1.20, 3.20, 0.00 > texture { tinta_B } } #declare cone1 = cone { < +0.00, +0.00, +4.00 >, 1.00 < +0.00, +0.00, -5.00 >, 2.00 texture { tinta_B } } #declare base = cylinder { < +0.00, +2.00, -1.00 >, < +0.00, +2.00, -1.50 >, 2.00 texture { tinta_A } } union{ object { caixa1 } difference { object { caixa2 } object { caixa3 } } union { object { caixa4 } object { caixa5 } translate <0, 0, -3> rotate 30*x translate <0, 0, 3> } object { caixa6 } object { base } } #include "camlight.inc" camlight(<0,0,0.5>,<20.00,10.00,5.00>,0.80,z,1.0)