// Last edited on 2005-01-05 18:00:06 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.00, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.00, 1.00, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_B } } #declare meio = cylinder { < 1.00, 2.00, 1.00 >, < 1.00, 2.00, 1.50 >, 1.00 texture { tinta_B} } #declare meio_dobra = cylinder { < 1.00, 2.00, 1.50 >, < 1.00, 2.00, 2.00 >, 1.00 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_A } } #declare base = box { < 2.00, 0.00, 0.00 >, < 0.00, 4.00, 1.00 > texture {tinta_C} } #declare face = box{ <2.00, -1.00, 2.00> <0.00, 6.00, 3.00> texture {tinta_A} } #declare face1 = box{ <2.00, -5.00, 2.00> <0.00, 6.00, 3.00> texture {tinta_A} } #declare bico = cone{ <1.00, -1.00, 3.00>, 2.00 <1.00, -5.00, 3.00>, 0 texture { tinta_A } } union{ object {base} object {meio} union{ object {meio_dobra} object {face} intersection{ object {face1} object {bico} } translate <0.00, 0.00, -1.50> rotate -60*y translate <0.00, 0.00, 1.50> } } #include "camlight.inc" camlight(<1.00,2.00,2.00>,<6.50,6.50,4.00>,1.20,z,1.0)