// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb 5*< 0.12, 0.00, 0.15 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb 2*< 0.00, 0.20, 0.30 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare base = box { < -0.6, -0.8, -0.9>, < 0.6, 0.8,0.9 > texture { tinta_B } } #declare lado_esq = box { < -0.6,-1.9 ,0.3 >, < 0.6, -0.8, 0.9 > texture { tinta_A } rotate 60*x translate <0, -0.1, 1.00> } #declare cone_lado_dir = cone{ <0.00, 1.30, 0.6>, 0.3, <0.00, 2.10, 0.6>, 0.00 pigment { color <0.0, 1, 1> } } #declare box_lado_dir = box { < -0.6, 0.8,0.3 >, < 0.6, 1.4, 0.9 > texture { tinta_A } } difference { union { object { base } object { lado_esq } union{ object { box_lado_dir } object { cone_lado_dir } rotate -60*x translate <0, 0.0, 1.00> } } } #include "camlight.inc" camlight(<0,0,0>,(0.60*<8.00,2.00,3.00>),1.00,z,1.0)