// Last edited on 2005-01-05 17:36:31 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.5, 0.6, 0.3 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.9, 0.2, 0.3 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_E = texture { pigment { color rgb < 0.2,0.2,0.2> } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare quadrado = box{ <0.00, 0.00, 0.00>, <4,2,2> texture{tinta_A} } #declare quadrado2 = box{ <4,0.5,0.5>, <4.5,1.5,1.5> texture{tinta_C} } #declare quadrado3 = box{ <0.5,0,0>, <3.5,2,-0.5> texture{tinta_D} } #declare cone1 = cone{ <4.5,1,1>,0.5 <6,1,1>,0 texture{tinta_B} translate <-4.5,-0.5,-1> rotate -30*z translate <4.5,0.5,1> } #declare cone2 = cone{ <2,1,-0.5>,1 <2,1,-1>,2 texture{tinta_E} } union { object {quadrado} object {quadrado2} object {quadrado3} object {cone1} object {cone2} } #include "camlight.inc" camlight(<2,1,0>,<7.00,5.00,2.00>,1.20,z,1.0)