// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.8, 0.85, 0.9 > }

#declare tinta_Azul =
  texture {
    pigment { color rgb < 0.30, 0.00, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_AzulClaro =
  texture {
    pigment { color rgb < 0.00, 1.00, 1.50 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_Verde =
  texture {
    pigment { color rgb < 0.00, 1.00, 0.50 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_Vermelha =
  texture {
    pigment { color rgb < 1.00, 0.30, 0.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare dobradica =
  cylinder {
    < -3.00, -2.00, 0.00 >,
    < -3.00, +2.00, 0.00 >,
    0.20
    texture { tinta_Vermelha }
  }

#declare bico =
  cone {
    < 3.00, 0.00, 1.00 >,
    0.7
    < 4.00, 0.00, 1.00 >,
    0.35
   texture { tinta_Verde }
  }

#declare caixa1 =
  box {
    < -3.00, -2.00, 0.00 >,
    < +3.00, +2.00, 2.00 >
    texture { tinta_Azul }
  }

#declare caixa2 =
  box {
    < -3.00, -2.00, -1.50 >,
    < +2.00, +2.00, 0.00 >
    texture { tinta_AzulClaro }

  }

union {
      object { dobradica }
      object { caixa1 }

      object { caixa2 translate <3,0,0> rotate 30*y translate <-3,0,0> }
      object { bico }
}

#include "camlight.inc"
camlight(<0,0,0>,<9.00,-9.00,-3.00>,1.00,z,1.0)