// Last edited on 2005-01-05 17:38:57 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.00, 0.80, 0.50 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare base = box { < 3.80, -3.80, -5.50 > < -3.80, 3.80, -3.00 > texture { tinta_B } } #declare pino = cylinder { < 0.00, 0.00, 2.00 >, < 0.00, 0.00, -2.00 >, 1.5 texture { tinta_A } } #declare topo = box { < 2.00, -5.50, 2.80 > < -2.00, 5.50, 4.70 > texture { tinta_C } } #declare cone1 = cone { < 0.00, 6.50, 3.75 >, 0.75 < 0.00, 9.00, 3.75 >, 0.40 texture { tinta_D } } #declare furo1 = cylinder { < 0.00, 5.00, 3.75 >, < 0.00, 6.00, 3.75 >, 0.75 texture { tinta_C } } #declare furo2 = cylinder { < 0.00, 0.00, 2.50 >, < 0.00, 0.00, 3.50 >, 1.50 texture { tinta_C } } #declare furo3 = cylinder { < 0.00, 0.00, -2.50 >, < 0.00, 0.00, -4.50 >, 1.50 texture { tinta_B } } difference { union { object { base } object { pino } object { topo } object { cone1 } } object { furo1 } object { furo2 } object { furo3 } } #include "camlight.inc" camlight(<0,0,0>,<15.00,13.00,7.00>,1.15,z,1.0)