// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.80, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare caixa =
  box {
    <-2,-2,-1>
    <1,1.5,1>
    texture { tinta_B }
  }

#declare caixa6 =
  box {
   <-2,-3,-1>
   <1,-2,-1.3>
    texture { tinta_A }
}

#declare caixa7 =
  box {
   <-2,1.5,-1>
   <1,2.5,-1.3>
    texture { tinta_A }
}

#declare caixa8 =
  box {
   <1,-2,-1.3>
   <-2,1.5,-1>
    texture { tinta_A }
}

#declare caixa2 =
  box {
    <1,1.5,1>
    <-2,1.8,0>
    texture { tinta_A }

  }

#declare caixa3 =
   box {
     <-2,1.7,1>
     <1,3,2>
     texture { tinta_A }

}

#declare caixa4 =
    box {
     <-2,-2,1>
     <1,-3,0>
  texture { tinta_A }

}

#declare caixa5 =
    box {
      <-2,-2,1>
      <1,-3.5,0>
  texture { tinta_A }
     }

#declare teste =
  cone {
    <0,1.8,1>,1
    <0,3,1>,0
     texture { tinta_A }

 }
#declare furo =
  cylinder {
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    1.2
    texture { tinta_B }
  }

#declare pino =
  cylinder {
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture { tinta_A }
  }

difference
 {
   union {
  object { caixa }
  object { caixa2 rotate 30*x translate <0,.75,-.6>}
  object { teste rotate 30*x translate <0,.75,-0.6> }
  object {caixa4 rotate 30*x translate <0,-.3,2>}
  object {caixa6  rotate -30*x translate <0,0.2,-1>}
  object {caixa7 rotate 30*x translate <0,-.2,-1>}
  object {caixa8  }
  }
 object {caixa3 rotate 30*x translate <0,.75,-.6> }

}

#include "camlight.inc"
camlight(<0,0,0>,<8.00,4.00,3.00>,1.00,z,1.0)