// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare caixa = box { <-2,-2,-1> <1,1.5,1> texture { tinta_B } } #declare caixa6 = box { <-2,-3,-1> <1,-2,-1.3> texture { tinta_A } } #declare caixa7 = box { <-2,1.5,-1> <1,2.5,-1.3> texture { tinta_A } } #declare caixa8 = box { <1,-2,-1.3> <-2,1.5,-1> texture { tinta_A } } #declare caixa2 = box { <1,1.5,1> <-2,1.8,0> texture { tinta_A } } #declare caixa3 = box { <-2,1.7,1> <1,3,2> texture { tinta_A } } #declare caixa4 = box { <-2,-2,1> <1,-3,0> texture { tinta_A } } #declare caixa5 = box { <-2,-2,1> <1,-3.5,0> texture { tinta_A } } #declare teste = cone { <0,1.8,1>,1 <0,3,1>,0 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.2 texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_A } } difference { union { object { caixa } object { caixa2 rotate 30*x translate <0,.75,-.6>} object { teste rotate 30*x translate <0,.75,-0.6> } object {caixa4 rotate 30*x translate <0,-.3,2>} object {caixa6 rotate -30*x translate <0,0.2,-1>} object {caixa7 rotate 30*x translate <0,-.2,-1>} object {caixa8 } } object {caixa3 rotate 30*x translate <0,.75,-.6> } } #include "camlight.inc" camlight(<0,0,0>,<8.00,4.00,3.00>,1.00,z,1.0)