// Last edited on 2005-01-05 18:02:41 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_cinza = texture { pigment { color rgb < 0.90, 0.90, 0.90 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_amarela = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare caixa1 = box { < 17.00, 0.00, 0.00 >, < 34.00, 12.00, 17.00 > texture { tinta_cinza } } #declare caixa2 = box { < 0.00, 0.00, 0.00 >, < 16.00, 12.00, 17.00 > texture { tinta_cinza } } #declare dobradica = cylinder { < 16.50, 12.50, 0.00 >, < 16.50, 12.50, 17.00 >, 0.5 texture { tinta_amarela } } #declare cortador = box { < 0.00, 0.00, 0.00 >, < 20.00, 20.00, 20.00 > texture { tinta_cinza } } #declare cilindro = cylinder { < 5.00, -2.00, 5.00 >, < 5.00, 15.00, 5.00 >, 4 texture { tinta_cinza } } union { difference { union { difference { object { caixa2 } object { cortador rotate 40*y translate < -17.00, -5.00, 5.00> } } difference { object { caixa1 } object { cortador rotate 50*z translate < 35.00, 4.50, -2.00> } object { cortador rotate -50*z translate < 20.00, -5.00, -2.00> } } } object { cilindro translate < 4.50, 0, 0> } object { cilindro translate < 20.00, 0, 0> } object { cortador translate < 25, -2, -11.5> } } object { dobradica } } #include "camlight.inc" camlight(<17.00,6.00,9.00>,<13.00,44.00,51.00>,0.85,z,1.0)