// Last edited on 2005-01-05 17:42:10 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_Azul = texture { pigment { color rgb < 0.00, 0.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_Amarela = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_Verde = texture { pigment { color rgb < 0.00, 1.00, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_Vermelha = texture { pigment { color rgb < 1.00, 0.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare suporte = box { <0.75,-0.75,-2.00>, <-0.75,0.75,-1.50> rotate 80*z texture { tinta_Azul } } #declare pino = cylinder { < 0.00, 0.00, -1.50 >, < 0.00, 0.00, -0.50 >, 0.25 rotate 80*z texture { tinta_Verde } } #declare cima1 = box { <-1.00,0.50,-0.50>, <0.00,-0.50,0.50> rotate 80*z texture { tinta_Azul } } #declare cima2 = box { <0.00,0.50,-0.50>, <1.00,-0.50,0.50> texture { tinta_Amarela } rotate 80*z rotate 20*x } #declare ponta = cone { <1.00,0.00,0.00>,0.5 <2.00,0.00,0.00>,0.1 texture { tinta_Verde } rotate 80*z rotate 20*x } #declare dobradica = torus { 0.10,0.05 translate < 0.00,0.00,0.5 > texture { tinta_Vermelha } rotate 80*z } union{ object { suporte } object { pino } object { cima1 } object { cima2 translate < 0.00,0.2,0.00 > } object { ponta translate < 0.00,0.2,0.00 > } object { dobradica } } #include "camlight.inc" camlight(<0,0,-1>,<8.00,4.00,2.00>,0.75,z,1.0)