// Last edited on 2005-01-05 18:03:03 by stolfi
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.10, 0.80, 1.00 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 1.00, 0.10, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare base1   =
  box {
    < 10.00, 5.70, 15.00 >,
   < 0.00, 15.70, 20.00 >
    texture { tinta_A }
  }

#declare base2   =
  box {
    < 10.00, 16.00, 15.00 >,
    < 0.00, 25.00, 20.00 >
    texture { tinta_A }

  }

#declare cone1   =
  cone {
    < 5.00, 25.00, 20.00 >,5.00
    < 5.00, 35.00, 20.00 >,0.20
    texture { tinta_B }
  }

#declare corte   =
  box {
    < 10.00, 24.00, 20.00 >,
   < 0.00, 36.00, 25.00 >
    texture { tinta_B }
  }

#declare pe1   =
  box {
    < 10.00, 17.50, 10.00 >,
   < 0.00, 21.50, 15.00 >
    texture { tinta_B }
  }

#declare pe2   =
  box {
    < 10.00, 8.50, 10.00 >,
   < 0.00, 12.50, 15.00 >
    texture { tinta_B }
  }

#declare pino =
  cylinder {
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture { tinta_B }
  }

union {

         object { base2 }
         object {pe1  }
         difference{
       object {cone1 }
       object {corte }

      }
 object { base1 rotate -7*x translate <0,-2.1,2>}
    object {pe2 rotate -7*x translate <0,-2.1,2>}

  }

#include "camlight.inc"
camlight(<0.00,19.00,12.00>,<40.00,1.00,13.00>,1.10,z,1.0)