// Last edited on 2005-01-05 18:03:03 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare base1 = box { < 10.00, 5.70, 15.00 >, < 0.00, 15.70, 20.00 > texture { tinta_A } } #declare base2 = box { < 10.00, 16.00, 15.00 >, < 0.00, 25.00, 20.00 > texture { tinta_A } } #declare cone1 = cone { < 5.00, 25.00, 20.00 >,5.00 < 5.00, 35.00, 20.00 >,0.20 texture { tinta_B } } #declare corte = box { < 10.00, 24.00, 20.00 >, < 0.00, 36.00, 25.00 > texture { tinta_B } } #declare pe1 = box { < 10.00, 17.50, 10.00 >, < 0.00, 21.50, 15.00 > texture { tinta_B } } #declare pe2 = box { < 10.00, 8.50, 10.00 >, < 0.00, 12.50, 15.00 > texture { tinta_B } } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } union { object { base2 } object {pe1 } difference{ object {cone1 } object {corte } } object { base1 rotate -7*x translate <0,-2.1,2>} object {pe2 rotate -7*x translate <0,-2.1,2>} } #include "camlight.inc" camlight(<0.00,19.00,12.00>,<40.00,1.00,13.00>,1.10,z,1.0)