// Last edited on 2005-01-05 17:13:31 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tinta_A = texture { pigment { color rgb < 1.00, 0.40, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.30, 0.50, 0.90 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.30, 0.90, 0.70 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare base = cylinder { < +1.00, +1.00, -2.00 >, < +1.00, +1.00, 0.00 >, 0.30 texture { tinta_C } } #declare quad_cima = box { < +2.00, +2.00, +1.00 >, < 0.00, 0.00, 0.00 > texture { tinta_D } } #declare quad_base = box { < +2.00, +2.00, -2.50 >, < 0.00, 0.00, -2.00 > texture { tinta_B } } #declare con = cone { < +1.50, +2.25, +0.50 >, 0.6 < +1.50, +3.00, +1.00 >, 0.1 texture { tinta_A } } #declare quad_lateral = box { < +2.00, -1.00, 0.00 >, < 0.00, 0.00, +1.00 > texture { tinta_A } } union { object { base } object { quad_cima } object { quad_base } object { quad_lateral rotate -25*x translate<0,-0.4,0.1>} object { con translate<-0.5,0,0> } } #include "camlight.inc" camlight(<0.00,0.00,-1.00>,<8.00,4.00,3.00>,1.00,z,1.0)