// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare raio = 2.000;

#declare tinta_A =
  texture {
    pigment { color rgb < 0.45, 0.10, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_B =
  texture {
    pigment { color rgb < 0.60, 1.0, 0.10 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare tinta_C =
  texture {
    pigment { color rgbf < 0.90, 0.90, 0.90, 0.9 > }
    finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 }
  }

#declare bolaUp =
  sphere {
    < 0.00, 0.00, 18.00 >, 20.00
    texture { tinta_A }
  }

#declare boxPontaDir =
  box {
    < -2.00, 5.00, 0.00 >, < 2.00, 14.00, 4.00>
    texture { tinta_A }
  }

#declare pontaDir =
  intersection {
    object { bolaUp }
    object { boxPontaDir }
  }

#declare corpo =
    box {
      < -2.00, 5.00, 0.00>, < 2.00, -5.00, 4.00 >
      texture { tinta_A }
    }

#declare pino =
  cylinder {
      < -2.10, 5.00, 0.00>, < 2.10, 5.00, 0.00>, 0.50
      texture { tinta_B }
  }

#declare boxBase =
    box {
      < -3.00, -7.00, 0 >, < 3.00, 7.00, -5.00>
      texture { tinta_A }
 }

#declare pontaEsq =
  object { pontaDir
  rotate 180*z
    }

#declare bolaDown =
  sphere {
    < 0.00, 0.00, -6.00 >, 8.00
    texture { tinta_A }
  }

#declare base =
  intersection {
 object { boxBase }
 object { bolaDown }
  }

union {
 object { pontaDir
  translate -5*y
  rotate -30*x
  translate 5*y}
 object { pontaEsq
  translate 5*y
  rotate 30*x
  translate -5*y
 }
 object { corpo }
 object { base }
 object { pino }
 object { pino
  translate -10*y
 }
}

#include "camlight.inc"
camlight(<0,0,0>,<30.00,-2.00,15.00>,1.00,z,1.0)