// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.45, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 0.60, 1.0, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgbf < 0.90, 0.90, 0.90, 0.9 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bolaUp = sphere { < 0.00, 0.00, 18.00 >, 20.00 texture { tinta_A } } #declare boxPontaDir = box { < -2.00, 5.00, 0.00 >, < 2.00, 14.00, 4.00> texture { tinta_A } } #declare pontaDir = intersection { object { bolaUp } object { boxPontaDir } } #declare corpo = box { < -2.00, 5.00, 0.00>, < 2.00, -5.00, 4.00 > texture { tinta_A } } #declare pino = cylinder { < -2.10, 5.00, 0.00>, < 2.10, 5.00, 0.00>, 0.50 texture { tinta_B } } #declare boxBase = box { < -3.00, -7.00, 0 >, < 3.00, 7.00, -5.00> texture { tinta_A } } #declare pontaEsq = object { pontaDir rotate 180*z } #declare bolaDown = sphere { < 0.00, 0.00, -6.00 >, 8.00 texture { tinta_A } } #declare base = intersection { object { boxBase } object { bolaDown } } union { object { pontaDir translate -5*y rotate -30*x translate 5*y} object { pontaEsq translate 5*y rotate 30*x translate -5*y } object { corpo } object { base } object { pino } object { pino translate -10*y } } #include "camlight.inc" camlight(<0,0,0>,<30.00,-2.00,15.00>,1.00,z,1.0)