// Last edited on 2005-01-05 17:44:49 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb 1.3*< 0.5, 0.3, 0.3 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1, 1, 1 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb 1.3*< 0.5, 0.4, 0.4 > } finish { diffuse 0.8 specular 0.1 roughness 0.005 ambient 0.1 } } #declare frente = difference { sphere { < 1, 1, 1> 1 texture { tinta_C } } box { <0, 0, 2> <2, 1, 0> } box { <0, 0, 2> <2, 2, 1> } } #declare tras = box { <0, -1, 1> <2, -1.8, 0.5> texture { tinta_C } } #declare corpo = box { < 0, 1, 1 > < 2, -1, 0> texture { tinta_A } } #declare pe = cone { <1,-0.3,0>, 0.5 <1,-0.3,-0.7>, 0.8 texture { tinta_C } } #declare dobratras = cylinder { <0.2,1,1> <1.8,1,1> 0.1 texture { tinta_B } } #declare dobrafrente = cylinder { <0.2,-1,1> <1.8,-1,1> 0.1 texture { tinta_B } } union { object { frente translate <-1,-1,-1> rotate 180*x translate <1,1,1> } object { corpo } object { tras translate <-1,1,-1> rotate 180*x translate <1,-1,1>} object { pe } object { dobratras } object { dobrafrente } } #include "camlight.inc" camlight(<1,-0.3,0>,<8.00,4.00,2.00>,0.75,z,1.0)