// Last edited on 2005-01-05 17:48:33 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 1.00, 0, 0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare dobra = cylinder { < 0, 0, 0 >, < 0, 0, +3.00 >, .1 texture { tinta_B } } #declare parte1 = box { < 0, 0, 0>, < 3, 2, 3> texture { tinta_A } } #declare parte2 = box { < 0, 0, 0>, < -2, -3, 3> texture { tinta_A } } #declare ponta1 = cone { < -1, -3.00, 3 >, 1 < -1, -6.00, 3.00 >, 0 texture { tinta_B } } #declare ponta2 = cone { < -1, -3.00, 3 >, 1 < -1, -6.00, 3.00 >, 0 texture { tinta_B } rotate 90*z translate <0,2,0> } #declare diff = box { < -10, -10, 3>, < 10, 10, 6> texture { tinta_C } } difference { union { object { dobra } object { parte1 } object { parte2 } object { ponta1 } object { ponta2 } } object { diff } } #include "camlight.inc" camlight(<0,0,1.5>,<13,-7,9>,1.00,z,1.0)