// Last edited on 2005-01-05 18:04:24 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.1, 0.8, 0.2 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.0, 0.8 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare cilindro = cylinder { 0.3* < 0, 0, -3 >, 0.3* < 0, 0,-9 >, 0.6 texture { tinta_B } } #declare cone1 = cone{ 0.3* <0.0,-6,0>, 0.9 0.3* <0,-10,0>, 0.00 texture{tinta_B} } #declare cone2 = cone{ 0.3* <0,6,0>, 0.9 0.3* <0.00,10,0>, 0.00 texture{tinta_B} } #declare caixa = box{ 0.3* <3.0,-6.00,-3.00>, 0.3* <-3.0,6.00,3.00> texture{tinta_A} } #declare cone3 = cone{ 0.3* <0,6,15>, 0.9 0.3* <0.00,2,15>, 0.0 texture{tinta_B} } #declare cone4 = cone{ 0.3* <0,-6,15>, 0.9 0.3* <0.00,-2,15>, 0.0 texture{tinta_B} } #declare caixa2 = box{ 0.3* <3.0,-6.00,12.00>, 0.3* <-3.0,6.00,18.00> texture{tinta_A} } #declare cilindro3 = cylinder { 0.3* < 0, 0, 12 >, 0.3* < 0, 0,18>, 0.9 texture { tinta_B } } union { object { caixa } object { cone1 } object {cone2} object{cilindro} object{cone3} object{cone4} object{caixa2} object{cilindro3} } #include "camlight.inc" camlight(<0.00,0.00,2.00>,<8.00,4.00,-0.50>,1.60,z,1.0)