// Last edited on 2005-01-05 18:23:52 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_C = texture { pigment { color rgb < 0.70, 0.70, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.90, 0.10, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 2.00 texture { tinta_A } } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare bico = cone { < 1, 3.2, 0 > , 0.6 < 1.0, 5.5, 0 >, 0 texture { tinta_B } } #declare caixa1 = box{ <2,-1,-1>, <0,1,1.0> texture { tinta_B} } #declare base1 = box{ <1.8,-0.8,-1.4> <0.2,0.8,-1> texture { tinta_A } } #declare caixa2 = box{ <2,1,-1.0>, <0,3,1.0> texture { tinta_A} } #declare base2 = box{ <1.8,1.2 ,-1.4> <0.2,2.8,-1> texture { tinta_A } } #declare caixa3 = box{ <1.8,3,-0.8>, <0.2,3.2,0.8> texture { tinta_C} } #declare dobradica = cylinder{ <2,1,-1>, <2,1,1>, 0.05 texture{ tinta_D} } #declare bloco1 = union{ object{ caixa1 } object{ base1 } translate<-2,-1,0> rotate 60*z translate<2,1,0> } #declare bloco2 = union{ object {caixa2} object {base2} } #declare bigorna = union{ object { bloco1 } object { bloco2 } object { caixa3 } object { bico } object { dobradica } } difference { union{ object { bigorna translate<0,-1.5,0> } } } #include "camlight.inc" camlight(<2,0,0>,<8.00,4.00,2.00>,1.20,z,1.0)