// Last edited on 2005-01-05 18:22:46 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare vermelho = texture { pigment { color rgb < 1 , 0, 0 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare azul = texture { pigment { color rgb < 0.1, 0.8, 1> } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare amarelo = texture { pigment {color rgb <1, 0.8, 0.1>} finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare quarto1 = difference { sphere { < 0, 0, 0> 5 texture {amarelo} } union{ box { <5, 5, 0> <-5, -5, 5> } box { <0, 5, 0.5> <-5, -5, -5> } } } #declare quarto2 = difference { sphere { < 0, 0, -7> 5 texture {amarelo} } union{ box { <5, 5, -7> <-5, -5, -12> } box { <0, 5, -9.5> <-5, -5, -2> } } } #declare quarto3 = difference { sphere { < 0, 0, 0> 5 texture {amarelo} } union{ box { <5, 5, 0> <-5, -5, 5> } box { <0, 5, 0.5> <5, -5, -5> } } } #declare quarto4 = difference { sphere { < 0, 0, -7> 5 texture {amarelo} } union{ box { <5, 5, -7> <-5, -5, -12> } box { <0, 5, -12.5> <5, -5, -2> } } } #declare corpo1= union{ cone{ <9,0,4>, 2.5, <17,0,4>, 1.5 texture{vermelho} } box { <9,5,7>, <0,-5,0> texture{azul} } object{quarto1} object{quarto2} } #declare corpo2= union{ box { <-9,5,7>, <0,-5,0> texture{azul} } object{quarto3} object{quarto4} } union{ object{corpo1 translate <0,0,-7> rotate -45*y translate <0,0,7>} object{corpo2 translate <0,0,-7> rotate 45*y translate <0,0,7> } } #include "camlight.inc" camlight(<0,0,3.5>,<10.00,50.00,30.00>,0.75,z,1.0)