// Last edited on 2005-01-05 23:03:00 by stolfi // Processed by remove-cam-lights plane {z,0 texture { pigment { checker <1,1,1>, <0.5,0.5,0.5> } finish {ambient 0.6 diffuse 0.4} scale 4 } translate <0,0,10> rotate 45*x } background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare amarelo = <0.9,0.9,0>; #declare azul = <0.5,0.5,1>; #declare tx_azul = texture { finish { ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment {color azul filter 1} } #declare tx_espelho = texture { pigment {rgb amarelo} finish { ambient 0.05 diffuse 0.05 reflection amarelo specular 0.20 roughness 0.05 } } #declare tora = torus { 4, 1 texture {tx_espelho} } #declare latex = lathe { linear_spline 6, <0,0>, <0.5,0.5>, <1.5,1>, <1,1.5>, <1,2>, <0,2> texture { tx_azul } interior { ior 1.0 } rotate 180*z } union { object { latex translate <0,3,4> } object { latex translate <0,3,-4> } object { latex translate <4,3,0> } object { latex translate <-4,3,0> } object { latex translate <2.8,3,2.8> } object { latex translate <-2.8,3,2.8> } object { latex translate <2.8,3,-2.8> } object { latex translate <-2.8,3,-2.8> } object { tora} } #include "camlight.inc" camlight(<0,0,0>,<10,15,10>,0.85,y,1.0)