// Last edited on 2005-01-05 23:03:12 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare plano = plane{y,0 texture{ pigment{checker <1,1,1>, <0.5,0.5,0.5>} finish{ambient 0.6 diffuse 0.4} scale 1.5 } translate <0,-20,0> } #declare azul = texture { pigment { color rgb < 0.20, 0.50, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare transparente = texture { finish{ ambient 0.1 diffuse 0.1 reflection 0.25 specular 1 roughness 0.001 } pigment { color rgb < 0.20, 0.50, 1.00 > filter 1 } } #declare amarelo = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare espelho = texture { pigment { color rgb < 1.00, 1.00, 0.00 > } finish { ambient 0.05 diffuse 0.05 reflection color rgb < 1.00, 1.00, 0.00 > specular 0.2 roughness 0.05 } } #declare tora = torus { 5, 1.5 rotate -90*x texture { transparente } } #declare nova = lathe { linear_spline 6, <0,0>, <0.5,1>, <1.5,2>, <1,3>, <1.5,4>, <1.5,5> texture { espelho } } union{ object { nova rotate -90*x translate <-4.5, 0, 6.5> } object {tora } object {plano} } #include "camlight.inc" camlight(<0,0,0>,<15.00,25.00,15.00>,0.65,z,1.0)