// Last edited on 2005-01-05 23:08:28 by stolfi // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio = 2.000; #declare tinta_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tx_A = texture { pigment { color rgb < 0.10, 0.80, 1.00 > filter 1} finish { diffuse 0.1 specular 1 roughness 0.001 ambient 0.1 reflection 0.25 } } #declare tinta_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tx_B = texture { pigment { color rgb < 1.00, 0.80, 0.10 > } finish { diffuse 0.05 specular 0.20 roughness 0.05 ambient 0.05 reflection rgb < 1.00, 0.80, 0.10 > } } #declare tinta_C = texture { pigment { color rgb < 0.50, 0.60, 0.30 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare tinta_D = texture { pigment { color rgb < 0.70, 0.40, 0.10 > } finish { diffuse 0.8 specular 0.4 roughness 0.005 ambient 0.1 } } #declare bola = sphere { < 0.00, 0.00, 0.00 >, 1.00 texture { tinta_B } } #declare bola2 = sphere { < 1.00, 3.00, 2.00 >, 1.50 texture { tinta_D } } # declare my_cone = cone{ < 0.00, 0.00 , 0.00 >, 0.00 < 2.00, 1.00 , 3.00 >, 2.00 texture { tinta_C} } #declare furo = cylinder { < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 1.50 texture { tinta_B } } #declare quadrado = box { <-1, 0, -1>, < 1, 0.5, 3> texture { tinta_A scale 4 } rotate y*20 } #declare pino = cylinder { < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture { tinta_B } } #declare aro = torus{ 3.00, 1.00 texture {tx_B} interior { ior 1.5 } } plane { y, 0 texture { pigment { checker color rgb <0.50,0.50,0.50>, color rgb < 1.00, 1.00, 1.00 > } finish { ambient 0.6 diffuse 0.4 } scale 0.5 } } #declare pontas = lathe { linear_spline 4, <0.5,0>, <0.5,1>, <1,2>, <0,3> texture { tx_A } finish { ambient .3 phong .75 } translate <-3, 0.5, 0> interior { ior 1.00} } #declare pontas1 = lathe { linear_spline 4, <0.5,0>, <0.5,1>, <1,2>, <0,3> texture { tx_A } finish { ambient .3 phong .75 } translate <3, 0.5, 0> interior { ior 1.00} } #declare pontas2 = lathe { linear_spline 4, <0.5,0>, <0.5,1>, <1,2>, <0,3> texture { tx_A } finish { ambient .3 phong .75 } translate <0, 0.5, 3> interior { ior 1.00} } #declare pontas3 = lathe { linear_spline 4, <0.5,0>, <0.5,1>, <1,2>, <0,3> texture { tx_A } finish { ambient .3 phong .75 } translate <0, 0.5, -3> interior { ior 1.00} } difference { union { object { pontas } object { pontas1 } object { pontas2 } object { pontas3 } object { aro } } } #include "camlight.inc" camlight(<0,0,0.5>,<3,5,8>,1.30,y,1.0)